TL;DR
- Funded!
- Unlocked 2 more cities for "10 Things To Do In" locations and on our way to the next one at 625 backers.
- First stretch goal is the comic Pulled: Mortals. If we hit $60k it is free to backers at PDF level or higher.
- Dicey Banter Interview with Valiant Dorian today November 12th at 7pm EST on Twitch.
- Don't forget to back Fatebound to get the adventure The Fates of Those Who Dream!
- In a surprise twist the Gods are the winner over the Alfira!
- Vote on the last match up of Bracket #3 before we crown our winner, the Jernang Vs. the Umbran.
Day 29 Progress: Funded!!!
We are funded! The team is grateful to everyone that has shown support so far. You have helped make Confluence: The Living Archive a reality.
Backer Achievement Update
We are funded! The team is grateful to everyone that has shown support so far. You have helped make Confluence: The Living Archive a reality.
We have 3 days left to unlock stretch goals. We unlocked 2 more cities yesterday. We need about 9 backers to unlock the sixth "10 Things To Do In" city!
- Chrona - time bubble city UNLOCKED
- Color Dome - underwater domed city UNLOCKED
- Rgnb - a village based on conservation and nature UNLOCKED
- Delrun - city run by pirates UNLOCKED
- Gravity Isles - islands with gravity wells UNLOCKED
- Crop Circle Junction - city based on manufacturing and unions (Unlocks at 625 backers)
- Project C-1019 - science and research based center (Unlocks at 650 backers)
- Rockwater Isles - islands in the Swirling Sea (Unlocks at 675 backers)
Stretch Goals
Our first stretch goal is at $60k and it will be a freebie. If we hit that goal backers at PDF level or higher will receive a digital copy of Pulled: Mortals. A comic that shows a Pull in action written by Project Owner Seven Dane Asmund and illustrated by Art Lead Shan Bennion. Check out the mysterious cover of the comic.
Dicey Banter Interview
Project Lead Laya Liebeseller and Lore/QA Lead Kandi J. Williams sat down with Valiant Dorian of Dicey Banter to talk about Confluence, worldbuilding, and challenging industry standards! Check out the interview on today November 12th at 7pm EST on
Twitch. We will also be in chat to answer any questions!
Fatebound Cross Collab Update
Congratulations to our friends over at Eerie Games for hitting all their stretch goals!As you may have noticed we are collaborating with the wonderful tarot-based TTRPG,
Fatebound. Step into the dark academia world of young witches at a military academy, training to become Fates, the most powerful witches in Witchdom. Players must navigate a brutal, high-stakes environment filled with dangerous trials, fierce competition, and backstabbing intrigue. Our campaign launches on Oct 15th but you can catch gameplay on our Twitch channel every other Thursday until launch.
Founded by friends Scott Falzone, Del Toro, and Dacia Pennington, with over 50 years of combined gaming experience, Eerie Games strives to create immersive and captivating narratives. We specialize in dice-less, TTRPGs in the horror and paranormal genres that craft stories that matter. We invite you to explore the eerie and the extraordinary with us, one story at a time.
Together we will write The Fates of Those Who Dream, an adventure combining our systems to create a whole new story. A Gate has opened in The Dream, bridging Ajurea to the world of Fatebound, Yikun Ma, a student from Aetheria Academy has gone missing, and new nightmares are running amok on both sides. Play Walkers in Dream from Ajurea and first-year students from Aetheria on a quest to defeat the new monsters, close the Gate, and save Yikun, who is stuck between.
Lineage Knockout Tournament: Bracket #3 Match up 2
And the winner of the last match up in Bracket #2 is... the Gods!
We are getting close to crowning a winner! For those that missed the early polls check below for info on these two lineages then vote on your favorite!
Jernang Vs. Umbran
Jernang are birthed in the water, where they spend their first few years as shark-like pups, growing their small legs until they can walk on land. Their tall frames feature two pairs of shoulder-mounted arms that come in during pubescence. The secondary arms allow Jernang to wield their massive weapons.
While they can live on land, and often do, they never stray too far from water; their smooth seal-like skin always has a wet sheen to it as a result. Their tall rabbit-like ears give them acute hearing, and their all-black eyes have great sight at long distances. Their bodies already appear strong, but their muscles and digits are all incredibly dense, giving them even greater strength than expected.
Their long tails let them navigate waters with complete fluidity, and their plated chests and lower legs offer them more aquadynamic movement. They have prominent whiskers on their face. Unlike any whiskers I have seen on Earth, their whiskers detect changes in the weather and allow them to get to safety when needed.
Umbran are a centauroid species possessing six arms, four of which serve as legs but possess four-fingered hands. They have prominent bony protrusions on their fingertips and chest, and a naturally occurring bony plate called a mask that serves as a face. Masks rest on exposed condyles near the lower jaw and act as the upper jaw. Masks can be removed without physical damage; they are essentially connected by a ball and socket joint.
Umbrans require a mask to chew and see, however this doesn’t need to be their original mask as long as it has been appropriately tempered.
Umbran bodies are composed of epithelial, muscle, and bone tissues serving as an envelope around a central cavity that enjoins their two torsos. What appears to be flame in their central cavity at first glance is not the result of a chemical reaction, but several decentralized photonuclear ones that produce energy.